NEM SUMMIT: Implementation of the Future Media Internet (Torino, 27-29 settembre 2011)
*NEM SUMMIT Implementation of the Future Media Internet* Torino, 27-29 settembre 2011 http://nem-summit.eu/call-for-papers-2/ NEM Initiative, the Networked and Electronic Media Technology Platform, is organising the fourth edition of its main annual conference NEM Summit 2011 in Torino (Italy) on 27-29 September 2011. Building on successful previous Summit editions, this NEM Summit will address various issues, such as research and business challenges, societal as well as user needs, implementation requirements, regulatory and standardisation environment, etc., related to the *Implementation of the Future Media Internet*. *NEM Summit 2011* will have four*Tracks* * Immersive and Pervasive Media * Cloud Media * Social Media * User Media *Important dates* * Submission opening: 30 March 2011 * Paper submission deadline: 16 May 2011 * Notification of acceptance: 1 July 2011 * Deadline for final papers: 1 September 2011 All stakeholders of networked and electronic media are invited to submit scientific, technical as well as business-oriented papers addressing topics defined within NEM Summit Tracks descriptions below. The submissions should present original work, innovative ideas, and results, including description of on-going activities and development of related products, services, and applications for increasing the competitiveness. *Immersive and Pervasive Media* The Future Internet not only will become pervasive in the sense that the number of connected devices will grow by orders of magnitude; it will also carry all sorts of media with an unprecedented quality. Forecasts predict that in less than 5 years 80--90% of the carried payload will be media. Immersiveness is dramatically increased by quality improvements: Panoramic or Giant Images and Movies, Higher Dynamic Range, Ultra High Resolution, Plano-stereoscopic, Multiview or Free Viewpoint Video and Wave Field Synthesis, Ambisonics and Multichannel Audio will boost the credibility and "reality" of media rendering. Pervasiveness, on the other hand, brings the content to the user and into his/her context. Dynamic and scalable content coding, media integration into browsers through HTML5, adaptivity considering location and device characteristics are important ingredients for making media even more pervasive. The *topics of interest* for the track contributions include, but are not limited to, the following: * Technologies for transport, coding and rendering (content-centric networks, spatial and ultra high resolution sound and video, scalable and hierarchical coding, rendering of audio and video over the device continuum) * Applications and services: Digital Cinema, (3D)IPTV, Giant Image and Movie Browsing, Scalable Rendering, Browser-based media applications, 3D integration into browsers *Cloud Media* Being the finest meshed communication network ever available, the Internet offers an unprecedented number of services that can be shared amongst participants. Cloud Computing has been a hot topic during the last years: Whether sharing of information via P2P networks like Torrent or shifting complete Office Suites into the Cloud, using storage and processing power in the cloud has become state-of-the-art and is now ready for Media! P2P networks as well as the Content Delivery Networks are now evolving towards media and new architectures for storing, replicating and transporting media into and out of the cloud are required. Additionally, the accumulated processing power in the cloud enables innovative media applications in the area of Smart TV (TV 3.0) through visual analytics, object recognition, retrieval in media data-bases and device specific transcoding. The *topics of interest* for the track contributions include, but are not limited to, the following: * Architectures and technologies for media content storage, replication and transport of media into and out of the cloud (P2P streaming, media content delivery networks) * Architectures and technologies for cloud computing for media (visual analytics in the cloud, content transcoding, media content retrieval) * Applications and services for cloud media *Social Media* Networked Electronic Media are more than a simple ingredient of future social media services: They are evolving to become the heart of Social Media: Videos are shared via YouTube and Facebook, video is increasingly added to voice communication in Skype, Windows Messenger or Office Communicator and networked games significantly increase their share in the electronic games domain. This track is dedicated to developments, innovative applications and business models in and around Social Media. Social media have significantly shaped the way citizens communicate. Even more than mobile phones, which made a well known communication service available ubiquitously, Social Media have influenced the daily life: People can spend more than 1 hour per day in Social Media and Facebook in December 2010 for the first time has been the most visited Website worldwide. User generated content has grown to an unforeseen magnitude and will continue to grow. The *topics of interest* for the track contributions include, but are not limited to, the following: * Data protection, security and trust (payment, viruses, profile-squatting, ID theft, infiltration) * Virtual and real personas (profiling, semantic descriptions, face recognition, footprint) * Applications and business models for Social Media (community generated content, service composition, umbrella services, etc.) ** *User Media* Much more than data, media have to be handled in a user-specific context. Whether for end customer consumption, for post production in a professional environment, whether for smart browsing of large data bases or for efficient sharing of personal media, coding, transport, representation, tagging and many other things related to media have to be adapted. */This track is dedicated to developments in and around User Media and it differs from the Social Media track by targeting explicitly single users or user categories./* In the upcoming era of user generated media content the user has a double role: On the one hand media is consumed by different categories of users (private and business customers, and professional users), on the other hand those categories of users down to the private individuum have become content producers. The *topics of interest* for the track contributions include, but are not limited to, the following: * Technologies for production, ingest, distribution, browsing and consumption of content for specific users and/or user groups. * Technologies for aggregation, presentation, creation, uploading, curating and distributing of user generated content * Applications and business services for user media (e.g. small and large digital cinemas on the professional user side and media sharing and community services like for private user) *Submission Guidelines* Papers for all NEM Summit 2011 Tracks must be submitted using the Online Submission Tool <http://conference.eurescom.eu> in PDF format using the NEM Summit paper template <http://www.nem-initiative.org/fileadmin/documents/Summit/NEMSummitTemplate.d...> and not exceeding maximum length of six pages. Paper template and access to the submission tool, as well as further and updated information about NEM Summit 2011, will be available at the NEM Summit website (*www.nem-summit.eu <http://www.nem-summit.eu/>*) and NEM Initiative website (*www.nem-initiative.org <http://www.nem-initiative.org/>*). The submitted papers will be subject to peer review by members of the NEM Summit 2011 Programme Committee. The papers selected for the NEM Summit 2001 programme will be published in the Summit Proceedings where all further rights will remain with the authors. Extended versions of papers of special merit will be considered for possible fast track publication in the Computer Communications Journal of Elsevier. NEM Summit 2011 General Chair: Jean-Dominique Meunier (Technicolor) Programme Committee Co-chairs: Thorsten Herfet (Intel), Marco Ajmone Marsan (Politecnico of Torino) Summit Track Co-chairs * Immersive and Pervasive Media: Graham Thomas (BBC), José Manuel Menéndez (UPM) * Cloud Media: Stefan Arbanowski (Fraunhofer FOKUS), Martin May (Technicolor) * Social Media: Malte Behrmann (Game/EGDF), Nozha Boujemaa (Inria), Alex Jaimes (Yahoo Research) * User Media: George Wright (BBC), Luca Console (University of Torino) Programme Committee Coordinator: Halid Hrasnica (Eurescom) Organisation Committee Co-chairs: Jovanka Adzic (Telecom Italia), Florent Genoux (Sigma Orionis)
participants (1)
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J.C. DE MARTIN