Towards a new wave of technological activism
Understanding, Promoting, and Designing for Sustainable
Appropriation of Technologies by Grassroots Communities
A workshop of C&T 2021 - 21-22 June 2021
https://sites.google.com/view/technological-activism-ws/home
Two online half-day sessions
The time will be determined to accommodate the widest participation
possible from different timezones
This workshop is interested in the "development of
digitally-mediated technologies that value social cooperation as a
common good rather than as a source of revenue and accumulation"
[3]. Therefore, it focuses on grassroots initiatives and local
communities wishing to contribute to the ongoing critique of
platform capitalism and its sharing economy narrative, questioning
the commodification of collaboration [1], and engaging in building
platforms for a caring economy that values cooperation as an
emancipatory practice [4]. Moreover, this workshop focuses on the
sustainable appropriation of emerging technologies by grassroots
communities. Indeed, following arguments developed in relation to
interaction design research and environmental sustainability [16],
we argue that the works discussing the relation between design
researchers and grassroots communities can be expanded and rethought
in the light of the crisis of sustainability humankind is going
through. Here sustainability is intended as encompassing not only
the ecological aspects of life but all the dimensions, as social,
economic, and political, that traverse what the United Nations have
called “Sustainable Development Goals” [15].
Although most available technologies are not explicitly oriented to
grassroots communities, the last decade has been characterized by a
low intensity but constant conversation on grassroots technologies,
as shown by the COST Action “From Sharing to Caring” [2]. Indeed, in
some recent work, a systematic analysis of existing platforms has
been conducted showing that grassroots initiatives need better
support for collectivity when they work to design their
technological platform [8]. While some features of existing
platforms support aspects of collectivity implicitly (such as
building trust and enabling participation), the ’social’ aspect of
the participation is often not directly enhanced by the design. When
grassroots initiatives attempt to scale beyond the level of a very
basic technological platform, the pre-existing trust and social
capital benefiting from their local focus might not be sufficient.
In addition, if one wants caring communities to become an
alternative to classical models of consumerism, driven by more
altruistic and community-driven motives rather than profit-oriented
ones, supporting collectivity should be a central premise when
thinking of emerging technologies to support them. Indeed, this is
something that is still lacking in current implementations, at least
from a design perspective—or sometimes even explicitly hindered, as
the example of Mechanical Turkers starting their own platforms to
self-organize illustrates [25].
At the same time, there are more and more academic contributions
focusing on how technologies can be designed with grassroots
communities and on the reflexive positions of the design
researchers, opening the conversations to novel questions or
empirical contexts, aligning with the needs and desires of society.
For example, a few contributions have shown how technologies have
been designed and/or appropriated by grassroots initiatives
interested in food. If work done with a group buying organic food
has highlighted the usefulness of analytical lenses like the
distinction between strategies and tactics or the concept of
artifact ecologies [6,7], other work conducted with activists trying
to reduce food waste has connected the appropriation of technologies
by activists to social values like collective care and commons [5].
The conversation on food reflects some of the key axes along which
the discussion on technologies with and for grassroots communities
has developed, namely: starting with problems that matter to people,
like the aforementioned food or the transformations in employment
[12,13,21] and welfare provisions [3,9]; acknowledging grassroots
communities’ perspective on commons and care as theoretically
relevant for design research [17,20,22]; discussing designers and
people’s actions through the same language, e.g. the one of
strategies and tactics, refusing to attribute a privileged position
to the design researchers [19]; and, considering the collaboration
between the design researchers and the grassroots communities in
relation to existing institutions and institutional constraints
[10,11,18,23,24].
The aforementioned contributions have had the merit of advancing
understandings of the relationship between grassroots communities
and digital technologies, but we think their conceptual focus can be
expanded, technologically and socially.
Technologically, the focus of the previous contributions has mainly
been on digital platforms or web-based technologies. Recent events
in society suggest that there is a need and space to expand the
technological focus of the relation between grassroots communities
and design research on digital technologies. For example, a
controversial technology like face recognition has started to be
reappropriated by social movements to identify police officers
involved in critical situations like the beating and killing that
has been at the center of phenomena like Black Lives Matter [14].
Therefore, in this workshop we point to the importance of looking
into the appropriation by social movements of technologies beyond
digital platforms, mobile apps, and web-based solutions, to refer to
what we call, generically, emerging technologies.
Socially, issues like fighting racism, promoting feminism, or
combating climate change have emerged as key points of attention for
social movements all around the world, siding the material aspects
of food, work, and welfare mentioned before. The grassroots
initiatives engaging with these issues, and the social movements
emerging, have been advancing radical requests, e.g. defund the
police, that are based on questioning the ecological and social
sustainability of the dominant ways of collectively organizing life.
Therefore, in this workshop we look at these social movements as
bringing new ways of looking at the relations between communities
and the world, relations with which designers can be entangled [22,
24] and relations in which the design, development, and use of
technologies are important elements.
This workshop welcomes contributions enlightening how we, as
technology design researchers and activists can understand, promote,
and design for such sustainable appropriation, at a descriptive,
technical or conceptual level:
Empirical cases illustrating the appropriation of existing
digital technologies by grassroots initiatives’. Contributions might
outline the role of existing technologies in infrastructuring such
initiatives and their limitations in organizing action;
Technical descriptions of grassroots-oriented technologies
and/or of the artifact ecologies that grassroots initiatives might
adopt;
Conceptual contributions illustrating or expanding concepts,
values, tactics and other socio-cultural aspects that are central to
the appropriation of technologies by community initiatives. e.g.
commoning, caring;
We welcome conceptual, methodological, and empirical contributions
discussing sustainable appropriation of technology by grassroot
initiatives in different forms: position papers, pictorials,
manifestos, design portfolios, and design fictions.
In particular, we encourage potential participants to discuss their
interest in the workshop theme, submitting contributions regarding
next steps of working on a topic related to the theme. The
following, non-exhaustive, list provides an overview of potential
topics of interest:
The position of design researchers in relation to grassroots
communities, e.g. problematizing the idea of expert/diffuse design,
overcome by the bottom-up engagement with emerging technologies;
that includes the relations between grassroots initiatives, design
researchers, and existing or new institutions;
The exploration of (alternative) research outcomes that make
results relevant to communities and other non-academic audiences.
The relation between grassroots initiatives, digital
technologies, and aspects of scaling or meshing, grassroots
initiatives.